The name Eg Gog Nätÿ is derived from the Dwarven language, as Eg Gog Nätÿ was founded by Smiverra Härtedrayd, who was culturaly Dwarvern.
Climate
Eg Gog Nätÿ has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 15°C (59°F). Eg Gog Nätÿ receives an average of 257 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Gog Nätÿ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 840 m (2755 ft) above sea level.
Overview
Eg Gog Nätÿ was founded durring the early 16th century in fall of the year 1532, by Smiverra Härtedrayd. The establishment of Eg Gog Nätÿ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Eg Gog Nätÿ was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Eg Gog Nätÿ is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Eg Gog Nätÿ is buildings are arranged arrounded highly ordered system of spacious packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Unfortuantly, these somewhat suffishent are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Eg Gog Nätÿ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Eg Gog Nätÿ’s streets. A look around Eg Gog Nätÿ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Eg Gog Nätÿ long.
Civic Infrastructure
Eg Gog Nätÿ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Gog Nätÿ.
Eg Gog Nätÿ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Gog Nätÿ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Gog Nätÿ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Gog Nätÿ's public wards, blessings, and other arcane systems.
Eg Gog Nätÿ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Gog Nätÿ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Eg Gog Nätÿ's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Eg Gog Nätÿ grains of dust blow into perfectly neat rows.
The Mercane near Eg Gog Nätÿ are known to be almost tame, such that they can be put to domestic use.
Eg Gog Nätÿ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Truename Magic energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4725 m2
Cattle and Similar Creatures: 290
Poultry: 3483
Swine: 232
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 116
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 4
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
355 of Eg Gog Nätÿ's population work within a Foundational Occupation.
25 work in Agriculture
77 work as Craftsmen
27 work as Merchants
59 work as Service Workers
34 work as General Laborers
11 work as Skilled Laborers
52 work as Civil Servants
33 work in Cottage Industries
17 work as Artists
20 work in Produce Industries
783 of Eg Gog Nätÿ's population do not work in a formal occupation, but do contribute to the local economy. 23 (2%) are noncontributers.
Points of Interest
Eg Gog Nätÿ is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
Eg Gog Nätÿ is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Eg Gog Nätÿ was attacked by a group of guerrilla fighters. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Gog Nätÿ lost 222 people, 289 livestock, and 77 buildings. The conflict ended after roughly 193, when members of Eg Gog Nätÿ's militia enacted an operation to assassinate an enemyreligious figure. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in defeat for Eg Gog Nätÿ's forces. The war is remembered in legend by Eg Gog Nätÿ's bards, historians, and legend keepers.